TMPL_1000_Welc.txt Welcome BG: 2-byte integer (decimal) # pieces in BG: 2-byte integer (decimal) Text Loop ID: 2-byte integer (decimal) First frame Text loop: 2-byte integer (decimal) Last frame Text loop: 2-byte integer (decimal) Char 1 ID: 2-byte integer (decimal) Char 1 start frame: 2-byte integer (decimal) Char 2 ID: 2-byte integer (decimal) Char 2 start frame: 2-byte integer (decimal) TMPL_181_OFmm.txt size: 4-byte integer (decimal) mxFrmNum: 2-byte integer (decimal) bounds.x1: 2-byte integer (decimal) bounds.y1: 2-byte integer (decimal) bounds.x2: 2-byte integer (decimal) bounds.y2: 2-byte integer (decimal) Num OFtb tables: 2-byte integer (decimal) TMPL_180_OFst.txt maxNumParts: 2-byte integer (decimal) maxFrameNumber: 2-byte integer (decimal) mxBnds.x1: 2-byte integer (decimal) mxBnds.x2: 2-byte integer (decimal) mxBnds.y1: 2-byte integer (decimal) mxBnds.y2: 2-byte integer (decimal) Num Entries: list (2-byte one-based item count) frameNum: 2-byte integer (decimal) frameOffset: 4-byte integer (hex) offset.x: 2-byte integer (decimal) offset.y: 2-byte integer (decimal) TMPL_153_COff.txt list (until end of resource) nFamilyID: 2-byte integer (decimal) nCharOrientation: 2-byte integer (decimal) xOffset: 2-byte integer (decimal) yOffset: 2-byte integer (decimal) TMPL_152_Fram.txt # of Normal Slots: list (2-byte one-based item count) # of Frame pieces: list (2-byte one-based item count) RLE Art ID: 2-byte integer (decimal) Horiz. Offset: 2-byte integer (decimal) Vert. Offset: 2-byte integer (decimal) TMPL_151_Pref.txt Version: 2-byte integer (decimal) Window Size: 2-byte integer (decimal) Window Pos. H: 2-byte integer (decimal) Window Pos. V: 2-byte integer (decimal) Level: 2-byte integer (decimal) Background Sounds: 2-byte integer (decimal) Game Sounds: 2-byte integer (decimal) Timer: 2-byte integer (decimal) Custom BoardID: 2-byte integer (decimal) Custom BackgroundID: 2-byte integer (decimal) Custom CharSetID: 2-byte integer (decimal) Custom Num Hidden Edge Pcs.: 2-byte integer (decimal) Custom Num Hints: 2-byte integer (decimal) Show How To Play Dialog: 2-byte integer (decimal) TMPL_150_Bord.txt Triangle ID: 2-byte integer (decimal) Triangle Size: 2-byte integer (decimal) Frame ID: 2-byte integer (decimal) Board Offset: 2-byte integer (decimal) Piece Offset: 2-byte integer (decimal) TMPL_140_Anim.txt *****: list (until end of resource) Piece Orientation: 2-byte integer (decimal) Current Frame: 2-byte integer (decimal) Setup: 2-byte integer (decimal) Set Left: 2-byte integer (decimal) Short1 Start Frame: 2-byte integer (decimal) Short2 Start Frame: 2-byte integer (decimal) Long1 Start Frame: 2-byte integer (decimal) Long2 Start Frame: 2-byte integer (decimal) TMPL_139_SLay.txt # of Rows: list (2-byte one-based item count) # of Pieces in a Row: 2-byte integer (decimal) TMPL_138_EPce.txt # of Edge Pieces: list (2-byte one-based item count) Piece Orientation: 2-byte integer (decimal) Character Type: 2-byte integer (decimal) Character Orientation: 2-byte integer (decimal) TMPL_137_NPce.txt # of Normal Pieces: list (2-byte one-based item count) Piece Orientation: 2-byte integer (decimal) Left Character Type: 2-byte integer (decimal) Left Character Orientation: 2-byte integer (decimal) Middle Character Type: 2-byte integer (decimal) Middle Character Orientation: 2-byte integer (decimal) Right Character Type: 2-byte integer (decimal) Right Character Orientation: 2-byte integer (decimal) Rect x1: 2-byte integer (decimal) Rect y1: 2-byte integer (decimal) Rect x2: 2-byte integer (decimal) Rect y2: 2-byte integer (decimal) TMPL_136_Bgin.txt # of Normal Slots: list (2-byte one-based item count) Slot Row: 2-byte integer (decimal) Slot Horiz Offset: 2-byte integer (decimal) Slot Orientation: 2-byte integer (decimal) TMPL_135_NSlt.txt # of Normal Slots: list (2-byte one-based item count) Slot Row: 2-byte integer (decimal) Slot Horiz Offset: 2-byte integer (decimal) Slot Orientation: 2-byte integer (decimal) Left Neighbor Slot Type: 2-byte integer (decimal) Left Neighbor Slot ID: 2-byte integer (decimal) Middle Neighbor Slot Type: 2-byte integer (decimal) Middle Neighbor Slot ID: 2-byte integer (decimal) Right Neighbor Slot Type: 2-byte integer (decimal) Right Neighbor Slot ID: 2-byte integer (decimal) TMPL_134_ESlt.txt # of Edge Slots: list (2-byte one-based item count) Slot Row: 2-byte integer (decimal) Slot Horiz. Offset: 2-byte integer (decimal) Slot Orientation: 2-byte integer (decimal) Neighbor Slot ID: 2-byte integer (decimal) Hidden when set to "Some Hidden": 2-byte integer (decimal) TMPL_133_CInf.txt Has Short Anim 1: 2-byte integer (decimal) Has Short Anim 2: 2-byte integer (decimal) Has Long Anim 1: 2-byte integer (decimal) Has Long Anim 2: 2-byte integer (decimal) Has Three Orientations: 2-byte integer (decimal) TMPL_132_CSet.txt Number of Characters: list (2-byte one-based item count) Resource ID: 2-byte integer (decimal) TMPL_130_OFtb.txt Num Entries: list (2-byte one-based item count) compBn.x1: 2-byte integer (decimal) compBn.y1: 2-byte integer (decimal) compBn.x2: 2-byte integer (decimal) compBn.y2: 2-byte integer (decimal) NumParts: list (2-byte one-based item count) artNum: 2-byte integer (decimal) chanNum: 2-byte integer (decimal) flags: 2-byte integer (decimal) bounds.x1: 2-byte integer (decimal) bounds.y1: 2-byte integer (decimal) bounds.x2: 2-byte integer (decimal) bounds.y2: 2-byte integer (decimal) TMPL_129_Levl.txt Level ID: 2-byte integer (decimal) Background ID: 2-byte integer (decimal) Board ID: 2-byte integer (decimal) Character Set: 2-byte integer (decimal) Number of Hints: 2-byte integer (decimal) # Hidden Edge Pieces: 2-byte integer (decimal)